
Q1 W3
09.22.25 - 09.28.25
Completed
- Began blocking out the layout of interior of pyramid
- Basic R&D for procedural building layout and wire networks
To Do
- Make adjustments to the building and powerline scale/quantity
- Aim to have ending to previz close to, or fully blocked out
- If time permits, select music to further develop the overall tone

Pyramid Interior



This week, I began blocking out the ground level of the interior of the pyramid, starting to develop a procedural approach to the layout as opposed to individually modeling and placing assets. While the exact layout is not finalized, I wanted to visualize how something like a voronoi-cell structure would appear alongside the rest of the pyramid.
The method uses voronoi cells based on randomly scattered points, which these points could later be placed in a more grid-like pattern to simplify the overall appearance. With the wireframed image above, I can see the interior becoming visually overcrowding, and therefore too abrasive to the eye. The darkness will surely hide a lot of the details, but it can definitely be tweaked to bring more visual structure.
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Here is the process of how the basic blocking was achieved:












